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S1-S2 Activities


Estimating and Drawing Angles

Equivalent fractions

Fraction frenzy www.learningplanet.com/sam/ff/index.asp
This is a time limited equivalent fraction matching game that increases in difficulty over lots of levels.
Fraction matcher 2 www.flashymaths.co.uk/swf/matcher.swf
An equivalent fraction matching game for 2 teams that also relies on memory as the cards need to be turned over. I use this one as a girls v boys activity at the whiteboard. You can set how many pairs you wish to have and have a lot of control about the types of fractions you use making it a great activity no matter the ability range. There are 5 levels in the game.

S1/S2 coordinates

Cartesian Alien www.flashymaths.co.uk/swf/alien.swf
In this game you are given the coordinates of where aliens can be found. You have 30 seconds to splat as many aliens as possible.
Billy Bug 1 (level D)
In this game you are given coordinates in the first quadrant where Billy Bug’s grub is hidden. You need to feed him ten times and are timed to see how long this takes.
Billy Bug 2 (level E) www.oswego.org/ocsd-web/games/BillyBug2/bug2.html
Same idea as above but this time the coordinates lie in all 4 quadrants.

S1/S2 Number skills

Countdown game www.subtangent.com/maths/flash/countdown.swf
Just like the game from the TV programme. I really like this one as a whole class activity using the show me boards.
darts game www.mymaths.co.uk/lessonplans/darts/index.asp
This game is a great way of getting pupils to practise addition and subtraction. Start at 301 and work down to zero.

broken calculator www.subtangent.com/maths/broken-calc.php
Pupils have 4 minutes to find a list of numbers using only a few digits and operation buttons on a broken calculator. My pupils prefer to use this one as a whole class activity
save the jellymen (adding) www.school-portal.co.uk/GroupDownloadFile.asp?GroupId=61015&ResourceId=407328
Pupils are given a number board and a list of target numbers to make by adding numbers on the number board. The pupils have one minute to save as many jellymen as possible.
save the jellymen (multiplying)
As above except this time pupils have to reach the target number by multiplying.

S3-S4 Activities

S3/S4Distance time/graphs

The moving man project
An applet where you have 9 seconds to take a wee man on a journey of 9 metres between his house and school. As you drag the man across the screen the applet charts this journey on the graph. An excellent resource for helping pupils to understand distance/time graphs as they see for themselves what happens to the graph as you speed up/slow down the wee man or leave him stationery for a while. I prefer to use this as a whole class activity. I either investigate the points mentioned above or I get a pupil to create a graph and the rest of the class have to discuss the journey shown by the graph.

S3/S4 scales (aimed at lower ability range)

pinpoint that number
A game where pupils are given a scale and a target number to find. If pupils get it wrong they are given guidance on how to correct it. Different levels.
Weight scales www.ictgames.com/weight.html
Given an image of a set of scales pupils have to input the weight being shown. Different types of scale are available.
LTS Int 1 scales www.ltscotland.org.uk/nq/ics/numint1Out.asp
This involves 4 different scale activities. Pupils adjust various scales to complete the activities and receive points for their accuracy. (I’ve only just come across this so haven’t actually used it in class yet but it looks really good)
LTS Access 3 scales www.ltscotland.org.uk/nq/ics/numacc3readingscales.asp
As above but for access 3 level
National numeracy strategy thermometer
An interactive thermometer in which scales can be changed. It will also show the difference between readings.
National numeracy strategy number line
Similar idea to the thermometer.
Estimate www.oswego.org/ocsd-web/games/Estimate/estimate.html
A selection of scales for which pupils can estimate the values being shown and then have the answers revealed.

S3/S4 Probability

• www.rainforestmaths.com (then grade 6 probability)
5 different probability activities. The first is a number 1 in which the pupils have to correctly insert the “chances”. The second is a spinner activity where pupils have to calculate probabilities. The next is another visual probability activity which introduces the idea of expectation. The fourth activity involves relative frequency from a table. The final activity requires pupils to create a visual tree diagram.
Basic probability
A short cartoon explaining probability with examples. There is a quiz at the end.
A coin tossing simulation in which pupils can select the number of coins to be flipped and the number of trials. The results are graphed.
Higher or lower game www.subtangent.com/maths/flash/higher-lower.swf
A game where pupils use their knowledge of probability to calculate whether the next card will be higher or lower than the previous. Pupils are able to bet on their guesses. I like to use this with show me boards getting pupils to calculate the probabilities as we go along.
Chances www.nces.ed.gov/nceskids/chances/
A dice rolling simulation which lets you see what happens to the outcome as you increase/decrease the number of rolls
Fish tank www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html
A probability game with 3 levels.
Level 1 – pupils input the probability of a red fish by looking at the fish tank
Levels 2 and 3 – pupils have to move fish from one tank to another to match the given probability. Really good activity as pupils have to make an equivalent expression for the probability.
Dice throwing simulation http://gwydir.demon.co.uk/jo/probability/dice.htm
Pupils select the number of times the want to roll a dice and get to see a graph of what happens. Good for getting pupils to investigate what happens as they increase the numbers of rolls.
Coin flipping simulation http://gwydir.demon.co.uk/jo/probability/coins.htm
Pupils select the number of times they wish to flip a coin and get to see a graph of what happens.